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・ The Art of Amália
・ The Art of Asking
・ The Art of Avatar
・ The Art of Balance
・ The Art of Being a Girl
・ The Art of Being Nick
・ The Art of Being Right
・ The Art of Being Straight
・ The Art of Breaking
・ The Art of Breaking Apart
・ The Art of Broken Glass EP
・ The Art of Captaincy
・ The Art of Celebration
・ The Art of Chris Farlowe
・ The Art of Coarse Acting
The Art of Computer Game Design
・ The Art of Computer Programming
・ The Art of Control
・ The Art of Cookery made Plain and Easy
・ The Art of Courtly Love
・ The Art of Cricket
・ The Art of Cross-Examination
・ The Art of Crying
・ The Art of Deception
・ The Art of Deception (Heroes)
・ The Art of Destruction
・ The Art of Detection
・ The Art of Dining
・ The Art of Disappointment
・ The Art of Discourse


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The Art of Computer Game Design : ウィキペディア英語版
The Art of Computer Game Design

''The Art of Computer Game Design'' by Chris Crawford is the first book devoted to the theory of computer and video games. It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition is now out-of-print but from 1997 became available as a free download from a site maintained by Washington State University, Pullman. In 2011 the free download was removed and the text is currently available as a Kindle e-book.
==Background==
Crawford in 1981 and 1982 coauthored a series of technical articles in ''BYTE'' on developing games for the Atari 8-bit computers. The articles were collected into ''De Re Atari''. In December 1982 he published an article in ''BYTE'' on abstract aspects of game design, using ''Legionnaire'' as example.

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